Sound Design / FMOD Implementation
Echoes of the Hollow
A third-person exploration prototype with layered ambience, creature vocals and reactive music states.
I am a third-year student at ISART DIGITAL in Paris, specializing in sound design, interactive audio, music composition, game audio and audio integration.
My practice sits between cinematic emotion and playable systems: field recording, musical storytelling, adaptive layers, sound implementation and polished mixes. I am preparing for a creative career in the video game and animation industries, while looking for internships, freelance opportunities and professional collaborations.
A focused workflow for designing, composing, integrating and mixing audio for interactive media.
Selected work and placeholders showing how Mathis Coquard presents game audio, music composition and interactive sound systems.
Sound Design / FMOD Implementation
A third-person exploration prototype with layered ambience, creature vocals and reactive music states.
Composer / Mix
An intimate orchestral cue for an animated short, moving from fragile piano motifs to warm strings.
Sound Designer
Impact design, UI feedback and procedural textures for a stylized puzzle game environment.
For each final project, use a long-form case study: context, creative intention, references, implementation notes, gallery stills, embedded reels and a short production breakdown.
Music Composition - layered orchestral cue
Sound Design - organic textures and vocal layers
FMOD / Unity - vertical remixing and state transitions
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